Xarfai
Posts : 28 Join date : 2009-09-12 Age : 45 Location : Germany Berlin
| Subject: Tideborn skills Mon Oct 19, 2009 12:29 pm | |
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Last edited by Xarfai on Thu Oct 22, 2009 2:54 am; edited 1 time in total | |
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Dydrial
Posts : 93 Join date : 2009-02-17
| Subject: Re: Tideborn skills Mon Oct 19, 2009 10:12 pm | |
| Wow, PvP is about to get a lot harder for existing classes unless some of those skills have insane cooldown/spark/mana cost or harmful effects to self. Lol, I can't wait for another class to take some of the blame venos have long gotten when it comes to being "OP". Still, it'll be nice to try both. As for PvE, psychic class should make bosses/tt runs easier, while assassins should make insane DDs (I foresee aggro stealing issues though... XD). I have to say, I feel bad for some classes in dealing with these. It would be nice to get some skill upgrades for existing classes, like an anti-invisy one. Even as a genie skill. Hopefully the invisy skill will have an effect of being unable to attack while using... >.> | |
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Xarfai
Posts : 28 Join date : 2009-09-12 Age : 45 Location : Germany Berlin
| Subject: Re: Tideborn skills Tue Oct 20, 2009 6:37 pm | |
| I think some of the skills coming late ingame like lvl40-60 Yeah invis skill was it cost 5% of ur mana when it aktive and Sins are meele so u dont have a lot of mana without MP charm so it getting hard and most other games its so if u invis and u attacke it stops and ur enemy can see u. Psychic like u sayed good for FB/TT but i think also good for TW if u see some skills attacke lvl +50 def lvl -50 and the other one attack -50 def lvl +50 looks good for cata squads? btw i love the Trailer u cant see anything but its Drama Baby Drama | |
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Dydrial
Posts : 93 Join date : 2009-02-17
| Subject: Re: Tideborn skills Tue Oct 20, 2009 10:28 pm | |
| The trailer does look awesome. Too bad nothing in the trailer will reflect gameplay. I would love it if there was a decent storyline quest we could do as squads or factions. I love killing things, but I do prefer the story facets of console RPGs and wish more story could be implemented in PWI. I understand why it's not, but still, would make things more interesting. For example, it would be nice if wraith attacks were actually a threat to safe zones and not just easy exp/drops. | |
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